Once you have that set, you also create a human Sim or Sims (you cannot port data over from The Sims 3) and create a new family. The inclusion of the pets is a solid one too, and you can now create your own dog or cat, assign them personality traits and goals, then give them a custom coat that can be fairly wild in design. They are still slightly confined due to the nature of the device, but The Sims 3: Pets uses the buttons - and especially the touchpad - exceedingly well.
For as complex as the PC controls are, the 3DS does a solid job of porting them over. The 3DS version on the other hand, fixes several errors and problems that plagued the last title, adds new content including pets, and it also uses the 3DS controls to their fullest. The console version is not nearly as big a jump in iterations - it is more of an expansion pack than a brand new game. The Sims 3: Pets is a more complete game that its predecessor. There were major sacrifices made in the name of the port, and while some of them were understandable, others were a problem. It wasn’t a bad game, but it felt incomplete, and very dumbed down for the 3DS. The games just haven’t been there, and the ones that have been released just aren’t where the 3DS needs them to be. Very few developers seem comfortable using the 3DS’ control scheme, which is surprising because of its similarities to the DS, the best-selling handheld system of all time. It has been more than half a year since the Nintendo 3DS was introduced, and still a common complaint is that there just aren’t enough quality games.